/******************************************************************************
* Copyright (C) Ultraleap, Inc. 2011-2021. *
* *
* Use subject to the terms of the Apache License 2.0 available at *
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
* between Ultraleap and you, your company or other organization. *
******************************************************************************/
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace Leap.Unity.Attributes
{
///
/// You can use this attribute to mark that an AnimationCurve can only have
/// values that fall within specific bounds. The user will be prevented from
/// entering a curve that lies outside of these bounds.
///
public class CurveBoundsAttribute : CombinablePropertyAttribute, IFullPropertyDrawer
{
public readonly Rect bounds;
public CurveBoundsAttribute(Rect bounds)
{
this.bounds = bounds;
}
public CurveBoundsAttribute(float width, float height)
{
bounds = new Rect(0, 0, width, height);
}
#if UNITY_EDITOR
public void DrawProperty(Rect rect, SerializedProperty property, GUIContent label)
{
EditorGUI.CurveField(rect, property, Color.green, bounds);
}
public override IEnumerable SupportedTypes
{
get
{
yield return SerializedPropertyType.AnimationCurve;
}
}
#endif
}
///
/// You can use this attribute to mark that an AnimationCurve can only have values
/// that range from 0 to 1. The user will be prevented from entering a curve that
/// lies outside of these bounds.
///
public class UnitCurveAttribute : CurveBoundsAttribute
{
public UnitCurveAttribute() : base(new Rect(0, 0, 1, 1)) { }
}
}