/******************************************************************************
* Copyright (C) Ultraleap, Inc. 2011-2021. *
* *
* Use subject to the terms of the Apache License 2.0 available at *
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
* between Ultraleap and you, your company or other organization. *
******************************************************************************/
namespace Leap.Unity.Animation
{
/// Utility functions for producing smooth motion.
public static class Ease
{
public static class Quadratic
{
/// Maps a linear 0-1 animation coefficient "t" to a quadratic in-out 0-1 curve.
/// The input is not clamped automatically, but expects a value from 0 to 1.
public static float InOut(float t)
{
t *= 2F;
if (t < 1F) return 0.5F * t * t;
t -= 1F;
return (-0.5F) * (t * (t - 2F) - 1F);
}
}
public static class Cubic
{
/// Maps a linear 0-1 animation coefficient "t" to a cubic in-out 0-1 curve.
/// The input is not clamped automatically, but expects a value from 0 to 1.
public static float InOut(float t)
{
t *= 2F;
if (t < 1F) return 0.5F * t * t * t;
t -= 2F;
return 0.5F * (t * t * t + 2F);
}
}
public static class Quartic
{
/// Maps a linear 0-1 animation coefficient "t" to a quartic in-out 0-1 curve.
/// The input is not clamped automatically, but expects a value from 0 to 1.
public static float InOut(float t)
{
t *= 2F;
if (t < 1F) return 0.5F * t * t * t * t;
t -= 2F;
return -0.5F * (t * t * t * t - 2F);
}
}
}
}