using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SA.Foundation.Localization { public static class SA_LanguagesUtil { static SA_ISOLanguagesList m_isoLanguages = null; /// /// Returns list of know IOS languages /// public static SA_ISOLanguagesList ISOLanguagesList { get { if (m_isoLanguages == null) { var langs = Resources.Load("iso_languages") as TextAsset; m_isoLanguages = JsonUtility.FromJson(langs.text); } return m_isoLanguages; } } } }