using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SA.Foundation.Localization
{
public static class SA_LanguagesUtil
{
static SA_ISOLanguagesList m_isoLanguages = null;
///
/// Returns list of know IOS languages
///
public static SA_ISOLanguagesList ISOLanguagesList
{
get
{
if (m_isoLanguages == null)
{
var langs = Resources.Load("iso_languages") as TextAsset;
m_isoLanguages = JsonUtility.FromJson(langs.text);
}
return m_isoLanguages;
}
}
}
}