using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SA.Foundation.Localization { [System.Serializable] public class SA_ISOLanguagesList { [SerializeField] List m_lanuages = new List(); List m_names = null; /// /// Returns list of know IOS languages /// public List Languages => m_lanuages; /// /// Returns list of know IOS languages names /// public List Names { get { if (m_names == null) { m_names = new List(); foreach (var lang in m_lanuages) m_names.Add(lang.Name); } return m_names; } } } }