using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SA.Foundation.Localization { [System.Serializable] public class SA_ISOLanguage { [SerializeField] string m_code = string.Empty; [SerializeField] string m_name = string.Empty; [SerializeField] string m_nativeName = string.Empty; /// /// ISO Language code /// public string Code => m_code; /// /// Full Languages name. Example: Russian /// public string Name => m_name; /// /// Full Languages name. Example: Русский /// public string NativeName => m_nativeName; } }