using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SA.Foundation.Localization
{
[System.Serializable]
public class SA_ISOLanguage
{
[SerializeField]
string m_code = string.Empty;
[SerializeField]
string m_name = string.Empty;
[SerializeField]
string m_nativeName = string.Empty;
///
/// ISO Language code
///
public string Code => m_code;
///
/// Full Languages name. Example: Russian
///
public string Name => m_name;
///
/// Full Languages name. Example: Русский
///
public string NativeName => m_nativeName;
}
}