using UnityEngine; using UnityEditor; using StansAssets.Plugins.Editor; namespace StansAssets.IOS.XCode { static class XCodeWindowSkin { public static readonly string IconsPath = $"{XCodePackageEditor.RootPath}/Art/Icons/"; public static readonly string CapabilityIconsPath = $"{XCodePackageEditor.RootPath}/Art/CapabilityIcon/"; public static Texture2D WindowIcon { get { if (EditorGUIUtility.isProSkin) return EditorAssetDatabase.GetTextureAtPath(IconsPath + "isd_pro.png"); else return EditorAssetDatabase.GetTextureAtPath(IconsPath + "isd.png"); } } public static Texture2D GetIcon(string iconName) { return EditorAssetDatabase.GetTextureAtPath(IconsPath + iconName); } } }