using System.Collections.Generic;
using StansAssets.Plugins;
using UnityEditor;
namespace StansAssets.SceneManagement
{
///
/// Scene Management Settings scriptable object.
/// You can modify this settings using C# or Scene Management Editor Window.
///
public class SceneManagementSettings : PackageScriptableSettingsSingleton
{
protected override bool IsEditorOnly => true;
public override string PackageName => SceneManagementPackage.PackageName;
#if UNITY_2019_4_OR_NEWER
public SceneAsset LandingScene;
internal List OpenScenesBeforeLandingStart;
internal int LastActiveSceneIndex;
internal SceneViewInfo LastSceneView;
#endif
}
}