using System.Collections.Generic; using StansAssets.Plugins; using UnityEditor; namespace StansAssets.SceneManagement { /// /// Scene Management Settings scriptable object. /// You can modify this settings using C# or Scene Management Editor Window. /// public class SceneManagementSettings : PackageScriptableSettingsSingleton { protected override bool IsEditorOnly => true; public override string PackageName => SceneManagementPackage.PackageName; #if UNITY_2019_4_OR_NEWER public SceneAsset LandingScene; internal List OpenScenesBeforeLandingStart; internal int LastActiveSceneIndex; internal SceneViewInfo LastSceneView; #endif } }