#if UNITY_2019_4_OR_NEWER using StansAssets.Plugins.Editor; using UnityEditor; namespace StansAssets.SceneManagement { static class SceneManagementEditorMenu { [MenuItem(SceneManagementPackage.RootMenu + "Settings", false, 0)] public static void OpenSettings() { var windowTitle = SceneManagementSettingsWindow.WindowTitle; SceneManagementSettingsWindow.ShowTowardsInspector(windowTitle.text, windowTitle.image); } [MenuItem(SceneManagementPackage.RootMenu + "Start Landing &p", false, 1000)] public static void PlayMode() { StartLandingAction.Execute(); } } } #endif