using StansAssets.Foundation.Editor; using StansAssets.Plugins.Editor; namespace StansAssets.SceneManagement { static class SceneManagementPackage { public const string PackageName = "com.stansassets.scene-management"; public const string DisplayName = "Scene Management"; public const string RootMenu = PluginsDevKitPackage.RootMenu + "/" + DisplayName + "/"; public static readonly string RootPath = PackageManagerUtility.GetPackageRootPath(PackageName); #if UNITY_2019_4_OR_NEWER public static readonly UnityEditor.PackageManager.PackageInfo Info = PackageManagerUtility.GetPackageInfo(PackageName); #endif internal static readonly string WindowTabsPath = $"{RootPath}/Editor/Window/Tabs"; internal static readonly string StackVisualizerPath = $"{RootPath}/Editor/Visualizer/View"; } }