using System;
using System.Collections.Generic;
namespace StansAssets.SceneManagement.Build
{
///
/// Build configurations for different platforms
///
[Serializable]
public class PlatformsConfiguration
{
public List BuildTargets = new List();
public List Scenes = new List();
public bool IsEmpty => BuildTargets.Count == 0 && Scenes.Count == 0;
}
}