using System;
namespace StansAssets.SceneManagement.Build
{
public enum BuildTargetRuntime
{
NoTarget = -2, // 0xFFFFFFFE
[Obsolete("BlackBerry has been removed in 5.4")] BB10 = -1, // 0xFFFFFFFF
[Obsolete("Use WSAPlayer instead (UnityUpgradable) -> WSAPlayer", true)] MetroPlayer = -1, // 0xFFFFFFFF
///
/// OBSOLETE: Use iOS. Build an iOS player.
///
[Obsolete("Use iOS instead (UnityUpgradable) -> iOS", true)] iPhone = -1, // 0xFFFFFFFF
///
/// Build a macOS standalone (Intel 64-bit).
///
StandaloneOSX = 2,
[Obsolete("Use StandaloneOSX instead (UnityUpgradable) -> StandaloneOSX", true)] StandaloneOSXUniversal = 3,
///
/// Build a macOS Intel 32-bit standalone. (This build target is deprecated)
///
[Obsolete("StandaloneOSXIntel has been removed in 2017.3")] StandaloneOSXIntel = 4,
///
/// Build a Windows standalone.
///
StandaloneWindows = 5,
///
/// Build a web player. (This build target is deprecated. Building for web player will no longer be supported in future versions of Unity.)
///
[Obsolete("WebPlayer has been removed in 5.4", true)] WebPlayer = 6,
///
/// Build a streamed web player.
///
[Obsolete("WebPlayerStreamed has been removed in 5.4", true)] WebPlayerStreamed = 7,
///
/// Build an iOS player.
///
iOS = 9,
[Obsolete("PS3 has been removed in >=5.5")] PS3 = 10, // 0x0000000A
[Obsolete("XBOX360 has been removed in 5.5")] XBOX360 = 11, // 0x0000000B
///
/// Build an Android .apk standalone app.
///
Android = 13, // 0x0000000D
///
/// Build a Linux standalone.
///
StandaloneLinux = 17, // 0x00000011
///
/// Build a Windows 64-bit standalone.
///
StandaloneWindows64 = 19, // 0x00000013
///
/// WebGL.
///
WebGL = 20, // 0x00000014
///
/// Build an Windows Store Apps player.
///
WSAPlayer = 21, // 0x00000015
///
/// Build a Linux 64-bit standalone.
///
StandaloneLinux64 = 24, // 0x00000018
///
/// Build a Linux universal standalone.
///
StandaloneLinuxUniversal = 25, // 0x00000019
[Obsolete("Use WSAPlayer with Windows Phone 8.1 selected")] WP8Player = 26, // 0x0000001A
///
/// Build a macOS Intel 64-bit standalone. (This build target is deprecated)
///
[Obsolete("StandaloneOSXIntel64 has been removed in 2017.3")] StandaloneOSXIntel64 = 27, // 0x0000001B
[Obsolete("BlackBerry has been removed in 5.4")] BlackBerry = 28, // 0x0000001C
[Obsolete("Tizen has been removed in 2017.3")] Tizen = 29, // 0x0000001D
[Obsolete("PSP2 is no longer supported as of Unity 2018.3")] PSP2 = 30, // 0x0000001E
///
/// Build a PS4 Standalone.
///
PS4 = 31, // 0x0000001F
[Obsolete("PSM has been removed in >= 5.3")] PSM = 32, // 0x00000020
///
/// Build a Xbox One Standalone.
///
XboxOne = 33, // 0x00000021
[Obsolete("SamsungTV has been removed in 2017.3")] SamsungTV = 34, // 0x00000022
///
/// Build to Nintendo 3DS platform.
///
[Obsolete("Nintendo 3DS support is unavailable since 2018.1")] N3DS = 35, // 0x00000023
[Obsolete("Wii U support was removed in 2018.1")] WiiU = 36, // 0x00000024
///
/// Build to Apple's tvOS platform.
///
tvOS = 37, // 0x00000025
///
/// Build a Nintendo Switch player.
///
Switch = 38, // 0x00000026
Lumin = 39, // 0x00000027
}
}