using System; namespace StansAssets.SceneManagement.Build { public enum BuildTargetRuntime { NoTarget = -2, // 0xFFFFFFFE [Obsolete("BlackBerry has been removed in 5.4")] BB10 = -1, // 0xFFFFFFFF [Obsolete("Use WSAPlayer instead (UnityUpgradable) -> WSAPlayer", true)] MetroPlayer = -1, // 0xFFFFFFFF /// /// OBSOLETE: Use iOS. Build an iOS player. /// [Obsolete("Use iOS instead (UnityUpgradable) -> iOS", true)] iPhone = -1, // 0xFFFFFFFF /// /// Build a macOS standalone (Intel 64-bit). /// StandaloneOSX = 2, [Obsolete("Use StandaloneOSX instead (UnityUpgradable) -> StandaloneOSX", true)] StandaloneOSXUniversal = 3, /// /// Build a macOS Intel 32-bit standalone. (This build target is deprecated) /// [Obsolete("StandaloneOSXIntel has been removed in 2017.3")] StandaloneOSXIntel = 4, /// /// Build a Windows standalone. /// StandaloneWindows = 5, /// /// Build a web player. (This build target is deprecated. Building for web player will no longer be supported in future versions of Unity.) /// [Obsolete("WebPlayer has been removed in 5.4", true)] WebPlayer = 6, /// /// Build a streamed web player. /// [Obsolete("WebPlayerStreamed has been removed in 5.4", true)] WebPlayerStreamed = 7, /// /// Build an iOS player. /// iOS = 9, [Obsolete("PS3 has been removed in >=5.5")] PS3 = 10, // 0x0000000A [Obsolete("XBOX360 has been removed in 5.5")] XBOX360 = 11, // 0x0000000B /// /// Build an Android .apk standalone app. /// Android = 13, // 0x0000000D /// /// Build a Linux standalone. /// StandaloneLinux = 17, // 0x00000011 /// /// Build a Windows 64-bit standalone. /// StandaloneWindows64 = 19, // 0x00000013 /// /// WebGL. /// WebGL = 20, // 0x00000014 /// /// Build an Windows Store Apps player. /// WSAPlayer = 21, // 0x00000015 /// /// Build a Linux 64-bit standalone. /// StandaloneLinux64 = 24, // 0x00000018 /// /// Build a Linux universal standalone. /// StandaloneLinuxUniversal = 25, // 0x00000019 [Obsolete("Use WSAPlayer with Windows Phone 8.1 selected")] WP8Player = 26, // 0x0000001A /// /// Build a macOS Intel 64-bit standalone. (This build target is deprecated) /// [Obsolete("StandaloneOSXIntel64 has been removed in 2017.3")] StandaloneOSXIntel64 = 27, // 0x0000001B [Obsolete("BlackBerry has been removed in 5.4")] BlackBerry = 28, // 0x0000001C [Obsolete("Tizen has been removed in 2017.3")] Tizen = 29, // 0x0000001D [Obsolete("PSP2 is no longer supported as of Unity 2018.3")] PSP2 = 30, // 0x0000001E /// /// Build a PS4 Standalone. /// PS4 = 31, // 0x0000001F [Obsolete("PSM has been removed in >= 5.3")] PSM = 32, // 0x00000020 /// /// Build a Xbox One Standalone. /// XboxOne = 33, // 0x00000021 [Obsolete("SamsungTV has been removed in 2017.3")] SamsungTV = 34, // 0x00000022 /// /// Build to Nintendo 3DS platform. /// [Obsolete("Nintendo 3DS support is unavailable since 2018.1")] N3DS = 35, // 0x00000023 [Obsolete("Wii U support was removed in 2018.1")] WiiU = 36, // 0x00000024 /// /// Build to Apple's tvOS platform. /// tvOS = 37, // 0x00000025 /// /// Build a Nintendo Switch player. /// Switch = 38, // 0x00000026 Lumin = 39, // 0x00000027 } }