using System; using UnityEngine; using UnityEditor; namespace StansAssets.Plugins.Editor { [Serializable] public class IMGUIHorizontalSpace : IDisposable { public IMGUIHorizontalSpace(int space) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(space); EditorGUILayout.BeginVertical(); } public void Dispose() { EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); } } }