using System; using UnityEngine; namespace StansAssets.Plugins.Editor { public class IMGUIBeginArea : IDisposable { public IMGUIBeginArea(Rect area) { GUILayout.BeginArea(area); } public IMGUIBeginArea(Rect area, string content) { GUILayout.BeginArea(area, content); } public IMGUIBeginArea(Rect area, string content, string style) { GUILayout.BeginArea(area, content, style); } public void Dispose() { GUILayout.EndArea(); } } }