using UnityEngine; namespace SpellBoundAR.Items.Editor { public static class Styles { public static readonly GUIStyle H3 = new () { alignment = TextAnchor.LowerLeft, fontSize = 15, padding = new RectOffset(2,2,2,2), fontStyle = FontStyle.Bold, normal = {textColor = new Color(0.45f, 0.45f, 0.45f)} }; public static readonly GUIStyle Subbox = new () { padding = new RectOffset(7,7,7,7), normal = { background = Textures.SubBoxSectionTexture } }; } }