using UnityEngine; using UnityEngine.UI; namespace SpellBoundAR.CustomTextures.UI { [RequireComponent(typeof(Button))] public class TexturePreviewOtherPreviewOpener : MonoBehaviour { [Header("References")] [SerializeField] private TexturePreview texturePreviewPrefab; [SerializeField] private Transform texturePreviewParent; [Header("Cache")] private Button _button; private TexturePreview _texturePreview; private void Awake() { _button = GetComponent