using System; using UnityEngine; namespace SpellBoundAR.CustomTextures { public interface ISavedCustomTexture { public event Action OnSaved; public event Action OnDeleted; public Texture2D Texture2D { get; set; } public string Name { get; set; } public string Timestamp { get; set; } public bool Saved { get; } public void Save(); public void Delete(); public Sprite CreateSprite(); } }