using SpellBoundAR.SavedAssetsSystem; using SpellBoundAR.SaveSystem; namespace SpellBoundAR.CustomTextures { public class BasicSavedCustomTexturesManagerMonoBehaviour : SavedCustomTexturesManagerMonoBehaviour { protected override void InitializeManager() { SavedCustomTexturesManager = new BasicSavedCustomTexturesManager( new PathData(1, directory, string.Empty, FileType.Txt)); } } }