using System.IO; using SpellBoundAR.SavedAssetsSystem; namespace SpellBoundAR.CustomTextures { public class BasicSavedCustomTexturesManager : SavedCustomTexturesManager { public BasicSavedCustomTexturesManager(PathData pathData, params PathData[] historicalPathData) : base(pathData, historicalPathData) { DirectoryInfo[] directories = SaveSystem.SaveSystem.GetDirectoryInfo(Directory); foreach (DirectoryInfo directory in directories) { SavedCustomTexture savedCustomTexture = new SavedCustomTexture( Path.Combine(Directory, directory.Name), string.Empty, null); CustomTextures.Add(directory.Name, savedCustomTexture); } } } }