using Speckle.Core.Models; using UnityEngine; namespace Speckle.ConnectorUnity.Converter { public class ConverterArgs { public Component unityObj; public readonly Base speckleObj; public ConverterArgs(Base speckleObj, Component unityObj) { this.speckleObj = speckleObj; this.unityObj = unityObj; } } public class ComponentConverterArgs { public readonly int componentInstanceId; public readonly string baseId; public readonly GameObject targetObject; public ComponentConverterArgs(int componentInstanceId, GameObject targetObject, string baseId) { this.componentInstanceId = componentInstanceId; this.targetObject = targetObject; this.baseId = baseId; } } }