using System.Collections.Generic; public partial class AkPluginActivator { private static List GetWwisePluginImporters() { UnityEditor.PluginImporter[] pluginImporters = UnityEditor.PluginImporter.GetAllImporters(); List wwisePlugins = new List(); foreach (var pluginImporter in pluginImporters) { if (pluginImporter.assetPath.Contains(AkUtilities.WwiseAPIPathPackage) || pluginImporter.assetPath.Contains(AkUtilities.WwiseAPIPathBuiltIn)) { wwisePlugins.Add(pluginImporter); } } return wwisePlugins; } }