using System.ComponentModel; using UnityEngine; namespace OmiLAXR.Listeners.Learner { [AddComponentMenu("OmiLAXR / 1) Listeners / Main Gaze Listener")] [Description("Prepares the main to be used for gaze tracking.")] public class MainCameraGazeListener : GazeDetectorListener { protected override bool IsCorrectComponent(Camera component) => Camera.main == component; } }