/* * SPDX-License-Identifier: AGPL-3.0-or-later * Copyright (C) 2025 Sergej Görzen * This file is part of OmiLAXR. */ using System.ComponentModel; using UnityEngine; namespace OmiLAXR.Listeners { /// /// Specialized listener that automatically detects and provides all Collider components in the scene. /// Used for tracking physics-based interactions, collision events, and spatial analytics. /// Inherits from AutoListener to automatically find all Collider components when listening starts. /// Useful for scenarios involving physics simulations, collision detection, and spatial learning analytics. /// [AddComponentMenu("OmiLAXR / 1) Listeners / Objects Listener")] [Description("Provides all components to pipeline.")] public class ColliderGameObjectsListener : AutoListener { // Implementation inherited from AutoListener // Automatically detects all Collider components in the scene } }