using OmiLAXR.Types; using UnityEngine; namespace OmiLAXR.Components.Gaze { public sealed class CameraData : GazeData { public CameraData(GazeHit hit, Frustum frustum, Vector3 gazeOriginWorld, Vector3 gazePointWorld) : base(hit, frustum, gazeOriginWorld, gazePointWorld) { } } }