/* * SPDX-License-Identifier: AGPL-3.0-or-later * Copyright (C) 2025 Sergej Görzen * This file is part of OmiLAXR. */ using OmiLAXR.Actors.StressLevel; using UnityEngine; namespace OmiLAXR.Facial { /// /// Facial expression data provider for stress level detection and analysis. /// Analyzes facial features, particularly eyebrow tension, to determine stress indicators. /// Implements the StressLevelDataProvider interface to contribute to overall stress assessment. /// Currently contains placeholder implementation awaiting facial recognition integration. /// internal class FacialExpressionProvider : ActorDataProvider, IStressLevelDataProvider { /// /// Identifier name for this data provider within the stress level system. /// Used for logging, debugging, and system identification purposes. /// /// The string "FacialExpression" as the provider identifier public string Name => "FacialExpression"; /// /// Indicates whether this provider is currently active and providing data. /// Always returns true in this implementation, assuming facial tracking is available. /// In a complete implementation, this would check for camera availability and face detection. /// /// True if the provider is active and can provide stress level data public bool IsActive => true; /// /// Weighting factor for this provider's contribution to overall stress calculation. /// Higher weight (1.2f) indicates that facial expressions are considered a strong indicator /// of stress levels compared to other data sources with default weight of 1.0f. /// This reflects the psychological significance of facial micro-expressions in stress detection. /// /// Weight factor of 1.2f for facial expression contribution public float Weight => 1.2f; /// /// Calculates and returns the current stress level based on facial expression analysis. /// Currently implements a placeholder that always returns 0 (no stress detected). /// /// In a complete implementation, this method would: /// - Capture facial image data from camera input /// - Analyze facial landmarks and muscle tension patterns /// - Focus on eyebrow position, eye strain, and jaw tension /// - Calculate stress indicators from micro-expressions /// - Return normalized stress value between 0.0 (relaxed) and 1.0 (highly stressed) /// /// The placeholder focuses on brow tension as a primary stress indicator, /// as furrowed brows and eyebrow positioning are well-documented stress markers. /// /// /// Nullable float representing stress level: /// - null: Unable to determine stress level (no face detected, poor lighting, etc.) /// - 0.0f: No stress detected, relaxed facial expression /// - 1.0f: Maximum stress detected, high tension in facial muscles /// Currently always returns 0.0f due to placeholder implementation /// public float? GetStressLevel() { // TODO: Implement actual facial expression analysis // This is a placeholder implementation awaiting: // - Camera integration for facial capture // - Facial landmark detection system // - Machine learning model for expression analysis // - Calibration system for individual baseline expressions // Placeholder variable for eyebrow tension measurement // In actual implementation, this would be calculated from: // - Distance between eyebrows and eyes // - Angle of eyebrow arch // - Forehead wrinkle detection // - Comparison to user's baseline relaxed state float browTension = 0; // Ensure the returned value is within valid range [0, 1] // Clamp01 ensures any calculated stress value stays within bounds // even if the underlying facial analysis produces values outside this range return Mathf.Clamp01(browTension); // Already normalized to 0-1 range } } }