using UnityEngine; using UnityEngine.UI; using System.Text; public class LogDisplay : MonoBehaviour { public Text m_text; private StringBuilder m_stringBuilder = new StringBuilder(); // Start is called before the first frame update void Start() { } public void Log(string msg, string tag = "INFO") { m_stringBuilder.Insert(0, $"[{tag}] {msg}\n"); m_text.text = m_stringBuilder.ToString(); } public void LogError(string msg) { this.Log(msg, "ERROR"); } }