using UnityEditor; namespace Amanotes.TripleSDK.Core.Configuration { public class EditorConfigurationReader : IConfigrationReader { public T GetConfiguration(ServiceConfigurationAttribute attr) { T config = default(T); if(attr != null) { var guids = AssetDatabase.FindAssets($"{attr.Name} t:TextAsset"); foreach (var guid in guids) { var path = AssetDatabase.GUIDToAssetPath(guid); } } return config; } } }