using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SS { [CreateAssetMenu(fileName ="TextTableSettings", menuName = "SS/Settings/Text Table Settings", order = 1)] public class TextTableSettings : ScriptableObject { [System.Serializable] public class FontSettings { public SystemLanguage language; public string checkFontName; public string fontAssetPath; public bool keepFontAsset = false; } public bool showDebugInfo = false; public string[] defaultPackages = new string[] { "TextTable - Default" }; public List supportedLanguage = new List(); public List editorSupportedLanguage = new List(); public FontSettings[] fontSettings; } }