#region Copyright RenGuiYou. All rights reserved. //===================================================== // NeatlyFrameWork // Author: RenGuiyou // Feedback: mailto:750539605@qq.com //===================================================== #endregion using UnityEditor; using UnityEngine; namespace NeatlyEditor { public class InspectorHelper { public static bool BeginFoldOut(string text, bool foldOut, bool endSpace = true) { text = "" + text + ""; if (foldOut) { text = "+ " + text; } else { text = "~ " + text; } if (!GUILayout.Toggle(true, text, "dragtab")) { foldOut = !foldOut; } if (!foldOut && endSpace) GUILayout.Space(5f); return foldOut; } public static bool Toggle(string text, bool value, bool leftToggle) { GUI.backgroundColor = value ? Color.green : Color.white; value = leftToggle ? EditorGUILayout.ToggleLeft(text, value) : EditorGUILayout.Toggle(text, value); GUI.backgroundColor = Color.white; return value; } public static void BeginGroup(int padding = 0) { GUILayout.BeginHorizontal(); GUILayout.Space(padding); EditorGUILayout.BeginHorizontal("As TextArea", GUILayout.MinHeight(10f)); GUILayout.BeginVertical(); GUILayout.Space(5f); } public static void EndGroup(bool endSpace = true) { GUILayout.Space(5f); GUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); GUILayout.Space(3f); GUILayout.EndHorizontal(); GUILayout.Space(5f); } } }