#region Copyright RenGuiYou. All rights reserved. //===================================================== // NeatlyFrameWork // Author: RenGuiyou // Feedback: mailto:750539605@qq.com //===================================================== #endregion using Neatly.UI; using UnityEditor; using UnityEditor.AnimatedValues; using UnityEngine; using UnityEngine.UI; namespace NeatlyEditor.UI { [CustomEditor(typeof(NSlider), true)] [CanEditMultipleObjects] public class NSliderEditor : Editor { #region SerializedProperty SerializedProperty m_Direction; SerializedProperty m_FillRect; SerializedProperty m_HasBar; SerializedProperty m_StartBorder; SerializedProperty m_EndBorder; SerializedProperty m_Value; #endregion protected virtual void OnEnable() { m_HasBar = serializedObject.FindProperty("m_HasBar"); m_StartBorder = serializedObject.FindProperty("m_StartBorder"); m_EndBorder = serializedObject.FindProperty("m_EndBorder"); m_Direction = serializedObject.FindProperty("m_Direction"); m_FillRect = serializedObject.FindProperty("m_FillRect"); m_Value = serializedObject.FindProperty("m_Value"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(m_Direction); EditorGUILayout.PropertyField(m_FillRect); EditorGUILayout.PropertyField(m_Value); OnBarSettingGUI(); serializedObject.ApplyModifiedProperties(); } private void OnBarSettingGUI() { EditorGUILayout.PropertyField(m_HasBar); if (m_HasBar.boolValue) { ++EditorGUI.indentLevel; EditorGUILayout.PropertyField(m_StartBorder); EditorGUILayout.PropertyField(m_EndBorder); --EditorGUI.indentLevel; } } } }