#region Copyright RenGuiYou. All rights reserved. //===================================================== // NeatlyFrameWork // Author: RenGuiyou // Feedback: mailto:750539605@qq.com //===================================================== #endregion using UnityEngine; using UnityEngine.EventSystems; namespace Neatly.UI { [RequireComponent(typeof(RectTransform))] public class NUIBehaviour : UIBehaviour { private RectTransform m_RectTransform; public RectTransform rectTransform { get { if (!m_RectTransform) { m_RectTransform = transform as RectTransform; } return m_RectTransform; } } } }