#region Copyright RenGuiYou. All rights reserved. //===================================================== // NeatlyFrameWork // Author: RenGuiyou // Feedback: mailto:750539605@qq.com //===================================================== #endregion using UnityEngine.UI; namespace Neatly.UI { public class EmptyRaycast : NMaskableGraphic { protected EmptyRaycast() { useLegacyMeshGeneration = false; } protected override void OnPopulateMesh(VertexHelper toFill) { toFill.Clear(); } } }