#region Copyright RenGuiYou. All rights reserved. //===================================================== // NeatlyFrameWork // Author: RenGuiyou // Feedback: mailto:750539605@qq.com //===================================================== #endregion using System.Collections.Generic; using System.Diagnostics; using Neatly; using Pandora.Console; using UnityEngine; namespace Pandora.Console { public class LoadWindowBase : ScrollWindowBase { public enum AssetType { Bundle, Asset } protected AssetType m_Type; private Dictionary m_WatchDic; protected string topHint; protected override void OnDrawScrollableWindow() { GUILayout.Label(topHint); GUILayout.BeginVertical("box"); { if (GUILayout.Button("刷新")) { TakeSample(); } GUILayout.Space(10); if (m_WatchDic != null && m_WatchDic.Count > 0) { GUILayout.BeginHorizontal(); { GUILayout.Label("名字"); GUILayout.Label("加载耗时", GUILayout.Width(240)); } GUILayout.EndHorizontal(); foreach (var watch in m_WatchDic) { GUILayout.BeginHorizontal(); { GUILayout.Label(watch.Key); GUILayout.Label(watch.Value.ElapsedMilliseconds.ToString(), GUILayout.Width(240)); } GUILayout.EndHorizontal(); } } } GUILayout.EndVertical(); } private void TakeSample() { switch (m_Type) { case AssetType.Bundle: m_WatchDic = Developer.LoadBundleDic; break; case AssetType.Asset: m_WatchDic = Developer.LoadAssetDic; break; } } } }