using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class Phantom_XRMOD_GameServices_Runtime_Voice3DProperties_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; FieldInfo field; Type[] args; Type type = typeof(Phantom.XRMOD.GameServices.Runtime.Voice3DProperties); field = type.GetField("AudibleDistance", flag); app.RegisterCLRFieldGetter(field, get_AudibleDistance_0); app.RegisterCLRFieldSetter(field, set_AudibleDistance_0); app.RegisterCLRFieldBinding(field, CopyToStack_AudibleDistance_0, AssignFromStack_AudibleDistance_0); field = type.GetField("ConversationalDistance", flag); app.RegisterCLRFieldGetter(field, get_ConversationalDistance_1); app.RegisterCLRFieldSetter(field, set_ConversationalDistance_1); app.RegisterCLRFieldBinding(field, CopyToStack_ConversationalDistance_1, AssignFromStack_ConversationalDistance_1); field = type.GetField("AudioFadeIntensityByDistance", flag); app.RegisterCLRFieldGetter(field, get_AudioFadeIntensityByDistance_2); app.RegisterCLRFieldSetter(field, set_AudioFadeIntensityByDistance_2); app.RegisterCLRFieldBinding(field, CopyToStack_AudioFadeIntensityByDistance_2, AssignFromStack_AudioFadeIntensityByDistance_2); field = type.GetField("AudioFadeModel", flag); app.RegisterCLRFieldGetter(field, get_AudioFadeModel_3); app.RegisterCLRFieldSetter(field, set_AudioFadeModel_3); app.RegisterCLRFieldBinding(field, CopyToStack_AudioFadeModel_3, AssignFromStack_AudioFadeModel_3); app.RegisterCLRCreateDefaultInstance(type, () => new Phantom.XRMOD.GameServices.Runtime.Voice3DProperties()); app.RegisterCLRCreateArrayInstance(type, s => new Phantom.XRMOD.GameServices.Runtime.Voice3DProperties[s]); args = new Type[]{}; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_0); } static object get_AudibleDistance_0(ref object o) { return ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudibleDistance; } static StackObject* CopyToStack_AudibleDistance_0(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudibleDistance; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return __ret + 1; } static void set_AudibleDistance_0(ref object o, object v) { ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudibleDistance = (System.Int32)v; } static StackObject* AssignFromStack_AudibleDistance_0(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Int32 @AudibleDistance = ptr_of_this_method->Value; ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudibleDistance = @AudibleDistance; return ptr_of_this_method; } static object get_ConversationalDistance_1(ref object o) { return ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).ConversationalDistance; } static StackObject* CopyToStack_ConversationalDistance_1(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).ConversationalDistance; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return __ret + 1; } static void set_ConversationalDistance_1(ref object o, object v) { ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).ConversationalDistance = (System.Int32)v; } static StackObject* AssignFromStack_ConversationalDistance_1(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Int32 @ConversationalDistance = ptr_of_this_method->Value; ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).ConversationalDistance = @ConversationalDistance; return ptr_of_this_method; } static object get_AudioFadeIntensityByDistance_2(ref object o) { return ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudioFadeIntensityByDistance; } static StackObject* CopyToStack_AudioFadeIntensityByDistance_2(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudioFadeIntensityByDistance; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static void set_AudioFadeIntensityByDistance_2(ref object o, object v) { ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudioFadeIntensityByDistance = (System.Single)v; } static StackObject* AssignFromStack_AudioFadeIntensityByDistance_2(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Single @AudioFadeIntensityByDistance = *(float*)&ptr_of_this_method->Value; ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudioFadeIntensityByDistance = @AudioFadeIntensityByDistance; return ptr_of_this_method; } static object get_AudioFadeModel_3(ref object o) { return ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudioFadeModel; } static StackObject* CopyToStack_AudioFadeModel_3(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudioFadeModel; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static void set_AudioFadeModel_3(ref object o, object v) { ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudioFadeModel = (Phantom.XRMOD.GameServices.Runtime.VoiceAudioFadeModel)v; } static StackObject* AssignFromStack_AudioFadeModel_3(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; Phantom.XRMOD.GameServices.Runtime.VoiceAudioFadeModel @AudioFadeModel = (Phantom.XRMOD.GameServices.Runtime.VoiceAudioFadeModel)typeof(Phantom.XRMOD.GameServices.Runtime.VoiceAudioFadeModel).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)20); ((Phantom.XRMOD.GameServices.Runtime.Voice3DProperties)o).AudioFadeModel = @AudioFadeModel; return ptr_of_this_method; } static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new Phantom.XRMOD.GameServices.Runtime.Voice3DProperties(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }