// // /*=============================================================================== // // Copyright (C) 2024 PhantomsXR Ltd. All Rights Reserved. // // // // This file is part of the Phantom.XRMOD.GameServices.Runtime. // // // // The XR-MOD cannot be copied, distributed, or made available to // // third-parties for commercial purposes without written permission of PhantomsXR Ltd. // // // // Contact nswell@phantomsxr.com for licensing requests. // // ===============================================================================*/ using UnityEngine.Serialization; namespace Phantom.XRMOD.GameServices.Runtime { /// /// The distance model for a positional channel, which determines the algorithm to use when computing attenuation. /// public enum VoiceAudioFadeModel { /// /// Fades voice quickly at first, buts slows down as you get further from conversational distance. /// InverseByDistance = 1, /// /// Fades voice slowly at first, but speeds up as you get further from conversational distance. /// LinearByDistance = 2, /// /// Voice within conversational distance is louder, but fades quickly beyond it. /// ExponentialByDistance = 3 } [System.Serializable] public class Voice3DProperties { public int AudibleDistance = 50; public int ConversationalDistance = 1; public float AudioFadeIntensityByDistance = 1f; public VoiceAudioFadeModel AudioFadeModel = VoiceAudioFadeModel.ExponentialByDistance; } }