using System.Collections; using System.Collections.Generic; using System.Text; using Unity.Services.Friends.Models; namespace Phantom.XRMOD.GameServices.Runtime { [System.Serializable] public struct FriendsEntryData { public string Name; public string Id; public Availability Availability; public string Activity; public string Avatar; public override string ToString() { StringBuilder tmp_Sb = new StringBuilder("FriendEntryData: \n"); tmp_Sb.Append(Name); tmp_Sb.Append(" : "); tmp_Sb.AppendLine(Id); tmp_Sb.Append(Availability); tmp_Sb.Append(" : "); tmp_Sb.AppendLine(Activity); return tmp_Sb.ToString(); } } }