using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using UnityEngine;
using UnityEngine.Scripting;
namespace Phantom.XRMOD.GameServices.Runtime
{
///
/// Activity represent the activity containing the status of a player.
///
[Preserve]
[DataContract]
public class Activity
{
///
/// Status of the player.
///
[Preserve]
[DataMember(Name = "status", IsRequired = true, EmitDefaultValue = true)]
public string Status { get; set; }
}
}