using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; using UnityEngine; using UnityEngine.Scripting; namespace Phantom.XRMOD.GameServices.Runtime { /// /// Activity represent the activity containing the status of a player. /// [Preserve] [DataContract] public class Activity { /// /// Status of the player. /// [Preserve] [DataMember(Name = "status", IsRequired = true, EmitDefaultValue = true)] public string Status { get; set; } } }