namespace GooglePlayGames.BasicApi
{
public enum SignInInteractivity
{
/// no UIs will be shown (if UIs are needed, it will fail rather than show them).
NoPrompt,
///
/// This may show UIs, consent dialogs, etc.
/// At the end of the process, callback will be invoked to notify of the result.
/// Once the callback returns true, the user is considered to be authenticated.
///
CanPromptAlways,
/// When this is selected, PlayGamesPlatform.Authenticate does the followings in order:
/// 1. Attempt to silent sign in.
/// 2. If silent sign in fails, check if user has previously declined to sign in and don’t prompt interactive
/// sign in if they have.
/// 3. Check the internet connection and fail with NO_INTERNET_CONNECTION if there is no internet connection.
/// 4. Prompt interactive sign in.
/// 5. If the interactive sign in is not successful (user declines or cancels), then
/// remember this for step 2 the next time the user opens the game and don’t ask for sign-in.
///
CanPromptOnce
}
}