using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_CharacterController_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.CharacterController); args = new Type[]{typeof(UnityEngine.Vector3)}; method = type.GetMethod("SimpleMove", flag, null, args, null); app.RegisterCLRMethodRedirection(method, SimpleMove_0); args = new Type[]{typeof(UnityEngine.Vector3)}; method = type.GetMethod("Move", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Move_1); args = new Type[]{}; method = type.GetMethod("get_velocity", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_velocity_2); args = new Type[]{}; method = type.GetMethod("get_isGrounded", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_isGrounded_3); args = new Type[]{}; method = type.GetMethod("get_collisionFlags", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_collisionFlags_4); args = new Type[]{}; method = type.GetMethod("get_radius", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_radius_5); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_radius", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_radius_6); args = new Type[]{}; method = type.GetMethod("get_height", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_height_7); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_height", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_height_8); args = new Type[]{}; method = type.GetMethod("get_center", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_center_9); args = new Type[]{typeof(UnityEngine.Vector3)}; method = type.GetMethod("set_center", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_center_10); args = new Type[]{}; method = type.GetMethod("get_slopeLimit", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_slopeLimit_11); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_slopeLimit", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_slopeLimit_12); args = new Type[]{}; method = type.GetMethod("get_stepOffset", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_stepOffset_13); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_stepOffset", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_stepOffset_14); args = new Type[]{}; method = type.GetMethod("get_skinWidth", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_skinWidth_15); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_skinWidth", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_skinWidth_16); args = new Type[]{}; method = type.GetMethod("get_minMoveDistance", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_minMoveDistance_17); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_minMoveDistance", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_minMoveDistance_18); args = new Type[]{}; method = type.GetMethod("get_detectCollisions", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_detectCollisions_19); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_detectCollisions", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_detectCollisions_20); args = new Type[]{}; method = type.GetMethod("get_enableOverlapRecovery", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_enableOverlapRecovery_21); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_enableOverlapRecovery", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_enableOverlapRecovery_22); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.CharacterController()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.CharacterController[s]); args = new Type[]{}; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_0); } static StackObject* SimpleMove_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector3 @speed = (UnityEngine.Vector3)typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.SimpleMove(@speed); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* Move_1(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector3 @motion = (UnityEngine.Vector3)typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.Move(@motion); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* get_velocity_2(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.velocity; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* get_isGrounded_3(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.isGrounded; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* get_collisionFlags_4(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.collisionFlags; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* get_radius_5(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.radius; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_radius_6(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.radius = value; return __ret; } static StackObject* get_height_7(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.height; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_height_8(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.height = value; return __ret; } static StackObject* get_center_9(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.center; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_center_10(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector3 @value = (UnityEngine.Vector3)typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.center = value; return __ret; } static StackObject* get_slopeLimit_11(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.slopeLimit; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_slopeLimit_12(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.slopeLimit = value; return __ret; } static StackObject* get_stepOffset_13(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.stepOffset; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_stepOffset_14(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.stepOffset = value; return __ret; } static StackObject* get_skinWidth_15(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.skinWidth; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_skinWidth_16(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.skinWidth = value; return __ret; } static StackObject* get_minMoveDistance_17(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.minMoveDistance; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_minMoveDistance_18(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.minMoveDistance = value; return __ret; } static StackObject* get_detectCollisions_19(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.detectCollisions; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_detectCollisions_20(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.detectCollisions = value; return __ret; } static StackObject* get_enableOverlapRecovery_21(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.enableOverlapRecovery; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_enableOverlapRecovery_22(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController)typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.enableOverlapRecovery = value; return __ret; } static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.CharacterController(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }