using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_ArticulationDrive_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; FieldInfo field; Type[] args; Type type = typeof(UnityEngine.ArticulationDrive); field = type.GetField("lowerLimit", flag); app.RegisterCLRFieldGetter(field, get_lowerLimit_0); app.RegisterCLRFieldSetter(field, set_lowerLimit_0); app.RegisterCLRFieldBinding(field, CopyToStack_lowerLimit_0, AssignFromStack_lowerLimit_0); field = type.GetField("upperLimit", flag); app.RegisterCLRFieldGetter(field, get_upperLimit_1); app.RegisterCLRFieldSetter(field, set_upperLimit_1); app.RegisterCLRFieldBinding(field, CopyToStack_upperLimit_1, AssignFromStack_upperLimit_1); field = type.GetField("stiffness", flag); app.RegisterCLRFieldGetter(field, get_stiffness_2); app.RegisterCLRFieldSetter(field, set_stiffness_2); app.RegisterCLRFieldBinding(field, CopyToStack_stiffness_2, AssignFromStack_stiffness_2); field = type.GetField("damping", flag); app.RegisterCLRFieldGetter(field, get_damping_3); app.RegisterCLRFieldSetter(field, set_damping_3); app.RegisterCLRFieldBinding(field, CopyToStack_damping_3, AssignFromStack_damping_3); field = type.GetField("forceLimit", flag); app.RegisterCLRFieldGetter(field, get_forceLimit_4); app.RegisterCLRFieldSetter(field, set_forceLimit_4); app.RegisterCLRFieldBinding(field, CopyToStack_forceLimit_4, AssignFromStack_forceLimit_4); field = type.GetField("target", flag); app.RegisterCLRFieldGetter(field, get_target_5); app.RegisterCLRFieldSetter(field, set_target_5); app.RegisterCLRFieldBinding(field, CopyToStack_target_5, AssignFromStack_target_5); field = type.GetField("targetVelocity", flag); app.RegisterCLRFieldGetter(field, get_targetVelocity_6); app.RegisterCLRFieldSetter(field, set_targetVelocity_6); app.RegisterCLRFieldBinding(field, CopyToStack_targetVelocity_6, AssignFromStack_targetVelocity_6); field = type.GetField("driveType", flag); app.RegisterCLRFieldGetter(field, get_driveType_7); app.RegisterCLRFieldSetter(field, set_driveType_7); app.RegisterCLRFieldBinding(field, CopyToStack_driveType_7, AssignFromStack_driveType_7); app.RegisterCLRMemberwiseClone(type, PerformMemberwiseClone); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.ArticulationDrive()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.ArticulationDrive[s]); } static void WriteBackInstance(UnityFusion.Runtime.Enviorment.AppDomain __domain, StackObject* ptr_of_this_method, AutoList __mStack, ref UnityEngine.ArticulationDrive instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch(ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if(___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if(t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.ArticulationDrive[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } } static object get_lowerLimit_0(ref object o) { return ((UnityEngine.ArticulationDrive)o).lowerLimit; } static StackObject* CopyToStack_lowerLimit_0(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.ArticulationDrive)o).lowerLimit; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static void set_lowerLimit_0(ref object o, object v) { UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.lowerLimit = (System.Single)v; o = ins; } static StackObject* AssignFromStack_lowerLimit_0(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Single @lowerLimit = *(float*)&ptr_of_this_method->Value; UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.lowerLimit = @lowerLimit; o = ins; return ptr_of_this_method; } static object get_upperLimit_1(ref object o) { return ((UnityEngine.ArticulationDrive)o).upperLimit; } static StackObject* CopyToStack_upperLimit_1(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.ArticulationDrive)o).upperLimit; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static void set_upperLimit_1(ref object o, object v) { UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.upperLimit = (System.Single)v; o = ins; } static StackObject* AssignFromStack_upperLimit_1(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Single @upperLimit = *(float*)&ptr_of_this_method->Value; UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.upperLimit = @upperLimit; o = ins; return ptr_of_this_method; } static object get_stiffness_2(ref object o) { return ((UnityEngine.ArticulationDrive)o).stiffness; } static StackObject* CopyToStack_stiffness_2(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.ArticulationDrive)o).stiffness; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static void set_stiffness_2(ref object o, object v) { UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.stiffness = (System.Single)v; o = ins; } static StackObject* AssignFromStack_stiffness_2(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Single @stiffness = *(float*)&ptr_of_this_method->Value; UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.stiffness = @stiffness; o = ins; return ptr_of_this_method; } static object get_damping_3(ref object o) { return ((UnityEngine.ArticulationDrive)o).damping; } static StackObject* CopyToStack_damping_3(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.ArticulationDrive)o).damping; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static void set_damping_3(ref object o, object v) { UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.damping = (System.Single)v; o = ins; } static StackObject* AssignFromStack_damping_3(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Single @damping = *(float*)&ptr_of_this_method->Value; UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.damping = @damping; o = ins; return ptr_of_this_method; } static object get_forceLimit_4(ref object o) { return ((UnityEngine.ArticulationDrive)o).forceLimit; } static StackObject* CopyToStack_forceLimit_4(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.ArticulationDrive)o).forceLimit; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static void set_forceLimit_4(ref object o, object v) { UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.forceLimit = (System.Single)v; o = ins; } static StackObject* AssignFromStack_forceLimit_4(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Single @forceLimit = *(float*)&ptr_of_this_method->Value; UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.forceLimit = @forceLimit; o = ins; return ptr_of_this_method; } static object get_target_5(ref object o) { return ((UnityEngine.ArticulationDrive)o).target; } static StackObject* CopyToStack_target_5(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.ArticulationDrive)o).target; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static void set_target_5(ref object o, object v) { UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.target = (System.Single)v; o = ins; } static StackObject* AssignFromStack_target_5(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Single @target = *(float*)&ptr_of_this_method->Value; UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.target = @target; o = ins; return ptr_of_this_method; } static object get_targetVelocity_6(ref object o) { return ((UnityEngine.ArticulationDrive)o).targetVelocity; } static StackObject* CopyToStack_targetVelocity_6(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.ArticulationDrive)o).targetVelocity; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static void set_targetVelocity_6(ref object o, object v) { UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.targetVelocity = (System.Single)v; o = ins; } static StackObject* AssignFromStack_targetVelocity_6(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Single @targetVelocity = *(float*)&ptr_of_this_method->Value; UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.targetVelocity = @targetVelocity; o = ins; return ptr_of_this_method; } static object get_driveType_7(ref object o) { return ((UnityEngine.ArticulationDrive)o).driveType; } static StackObject* CopyToStack_driveType_7(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.ArticulationDrive)o).driveType; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static void set_driveType_7(ref object o, object v) { UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.driveType = (UnityEngine.ArticulationDriveType)v; o = ins; } static StackObject* AssignFromStack_driveType_7(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; UnityEngine.ArticulationDriveType @driveType = (UnityEngine.ArticulationDriveType)typeof(UnityEngine.ArticulationDriveType).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)20); UnityEngine.ArticulationDrive ins =(UnityEngine.ArticulationDrive)o; ins.driveType = @driveType; o = ins; return ptr_of_this_method; } static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.ArticulationDrive(); ins = (UnityEngine.ArticulationDrive)o; return ins; } } }