using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_PointEffector2D_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.PointEffector2D); args = new Type[] { }; method = type.GetMethod("get_forceMagnitude", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_forceMagnitude_0); args = new Type[] {typeof(System.Single)}; method = type.GetMethod("set_forceMagnitude", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_forceMagnitude_1); args = new Type[] { }; method = type.GetMethod("get_forceVariation", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_forceVariation_2); args = new Type[] {typeof(System.Single)}; method = type.GetMethod("set_forceVariation", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_forceVariation_3); args = new Type[] { }; method = type.GetMethod("get_distanceScale", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_distanceScale_4); args = new Type[] {typeof(System.Single)}; method = type.GetMethod("set_distanceScale", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_distanceScale_5); args = new Type[] { }; method = type.GetMethod("get_drag", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_drag_6); args = new Type[] {typeof(System.Single)}; method = type.GetMethod("set_drag", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_drag_7); args = new Type[] { }; method = type.GetMethod("get_angularDrag", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_angularDrag_8); args = new Type[] {typeof(System.Single)}; method = type.GetMethod("set_angularDrag", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_angularDrag_9); args = new Type[] { }; method = type.GetMethod("get_forceSource", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_forceSource_10); args = new Type[] {typeof(UnityEngine.EffectorSelection2D)}; method = type.GetMethod("set_forceSource", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_forceSource_11); args = new Type[] { }; method = type.GetMethod("get_forceTarget", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_forceTarget_12); args = new Type[] {typeof(UnityEngine.EffectorSelection2D)}; method = type.GetMethod("set_forceTarget", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_forceTarget_13); args = new Type[] { }; method = type.GetMethod("get_forceMode", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_forceMode_14); args = new Type[] {typeof(UnityEngine.EffectorForceMode2D)}; method = type.GetMethod("set_forceMode", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_forceMode_15); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.PointEffector2D()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.PointEffector2D[s]); args = new Type[] { }; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_0); } static StackObject* get_forceMagnitude_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.forceMagnitude; __ret->ObjectType = ObjectTypes.Float; *(float*) &__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_forceMagnitude_1(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*) &ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); instance_of_this_method.forceMagnitude = value; return __ret; } static StackObject* get_forceVariation_2(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.forceVariation; __ret->ObjectType = ObjectTypes.Float; *(float*) &__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_forceVariation_3(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*) &ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); instance_of_this_method.forceVariation = value; return __ret; } static StackObject* get_distanceScale_4(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.distanceScale; __ret->ObjectType = ObjectTypes.Float; *(float*) &__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_distanceScale_5(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*) &ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); instance_of_this_method.distanceScale = value; return __ret; } static StackObject* get_drag_6(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); var result_of_this_method = #if UNITY_6000_1_OR_NEWER instance_of_this_method.linearDamping; #else instance_of_this_method.drag; #endif __ret->ObjectType = ObjectTypes.Float; *(float*) &__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_drag_7(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*) &ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); #if UNITY_6000_1_OR_NEWER instance_of_this_method.linearDamping = value; #else instance_of_this_method.drag = value; #endif return __ret; } static StackObject* get_angularDrag_8(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); var result_of_this_method = #if UNITY_6000_1_OR_NEWER instance_of_this_method.angularDamping; #else instance_of_this_method.angularDrag; #endif __ret->ObjectType = ObjectTypes.Float; *(float*) &__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_angularDrag_9(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*) &ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); #if UNITY_6000_1_OR_NEWER instance_of_this_method.angularDamping = value; #else instance_of_this_method.angularDrag = value; #endif return __ret; } static StackObject* get_forceSource_10(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.forceSource; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_forceSource_11(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.EffectorSelection2D @value = (UnityEngine.EffectorSelection2D) typeof(UnityEngine.EffectorSelection2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 20); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); instance_of_this_method.forceSource = value; return __ret; } static StackObject* get_forceTarget_12(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.forceTarget; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_forceTarget_13(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.EffectorSelection2D @value = (UnityEngine.EffectorSelection2D) typeof(UnityEngine.EffectorSelection2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 20); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); instance_of_this_method.forceTarget = value; return __ret; } static StackObject* get_forceMode_14(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.forceMode; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_forceMode_15(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.EffectorForceMode2D @value = (UnityEngine.EffectorForceMode2D) typeof(UnityEngine.EffectorForceMode2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 20); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.PointEffector2D instance_of_this_method = (UnityEngine.PointEffector2D) typeof(UnityEngine.PointEffector2D).CheckCLRTypes( StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 0); __intp.Free(ptr_of_this_method); instance_of_this_method.forceMode = value; return __ret; } static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.PointEffector2D(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }