using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_ConstantForce2D_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.ConstantForce2D); args = new Type[]{}; method = type.GetMethod("get_force", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_force_0); args = new Type[]{typeof(UnityEngine.Vector2)}; method = type.GetMethod("set_force", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_force_1); args = new Type[]{}; method = type.GetMethod("get_relativeForce", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_relativeForce_2); args = new Type[]{typeof(UnityEngine.Vector2)}; method = type.GetMethod("set_relativeForce", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_relativeForce_3); args = new Type[]{}; method = type.GetMethod("get_torque", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_torque_4); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_torque", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_torque_5); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.ConstantForce2D()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.ConstantForce2D[s]); args = new Type[]{}; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_0); } static StackObject* get_force_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.ConstantForce2D instance_of_this_method = (UnityEngine.ConstantForce2D)typeof(UnityEngine.ConstantForce2D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.force; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_force_1(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector2 @value = (UnityEngine.Vector2)typeof(UnityEngine.Vector2).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.ConstantForce2D instance_of_this_method = (UnityEngine.ConstantForce2D)typeof(UnityEngine.ConstantForce2D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.force = value; return __ret; } static StackObject* get_relativeForce_2(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.ConstantForce2D instance_of_this_method = (UnityEngine.ConstantForce2D)typeof(UnityEngine.ConstantForce2D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.relativeForce; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_relativeForce_3(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector2 @value = (UnityEngine.Vector2)typeof(UnityEngine.Vector2).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.ConstantForce2D instance_of_this_method = (UnityEngine.ConstantForce2D)typeof(UnityEngine.ConstantForce2D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.relativeForce = value; return __ret; } static StackObject* get_torque_4(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.ConstantForce2D instance_of_this_method = (UnityEngine.ConstantForce2D)typeof(UnityEngine.ConstantForce2D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.torque; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_torque_5(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.ConstantForce2D instance_of_this_method = (UnityEngine.ConstantForce2D)typeof(UnityEngine.ConstantForce2D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.torque = value; return __ret; } static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.ConstantForce2D(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }