using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_MeshRenderer_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.MeshRenderer); args = new Type[]{}; method = type.GetMethod("get_additionalVertexStreams", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_additionalVertexStreams_0); args = new Type[]{typeof(UnityEngine.Mesh)}; method = type.GetMethod("set_additionalVertexStreams", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_additionalVertexStreams_1); args = new Type[]{}; method = type.GetMethod("get_enlightenVertexStream", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_enlightenVertexStream_2); args = new Type[]{typeof(UnityEngine.Mesh)}; method = type.GetMethod("set_enlightenVertexStream", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_enlightenVertexStream_3); args = new Type[]{}; method = type.GetMethod("get_subMeshStartIndex", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_subMeshStartIndex_4); // args = new Type[]{}; // method = type.GetMethod("get_scaleInLightmap", flag, null, args, null); // app.RegisterCLRMethodRedirection(method, get_scaleInLightmap_5); // args = new Type[]{typeof(System.Single)}; // method = type.GetMethod("set_scaleInLightmap", flag, null, args, null); // app.RegisterCLRMethodRedirection(method, set_scaleInLightmap_6); // args = new Type[]{}; // method = type.GetMethod("get_receiveGI", flag, null, args, null); // app.RegisterCLRMethodRedirection(method, get_receiveGI_7); // args = new Type[]{typeof(UnityEngine.ReceiveGI)}; // method = type.GetMethod("set_receiveGI", flag, null, args, null); // app.RegisterCLRMethodRedirection(method, set_receiveGI_8); // args = new Type[]{}; // method = type.GetMethod("get_stitchLightmapSeams", flag, null, args, null); // app.RegisterCLRMethodRedirection(method, get_stitchLightmapSeams_9); // args = new Type[]{typeof(System.Boolean)}; // method = type.GetMethod("set_stitchLightmapSeams", flag, null, args, null); // app.RegisterCLRMethodRedirection(method, set_stitchLightmapSeams_10); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.MeshRenderer()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.MeshRenderer[s]); args = new Type[]{}; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_0); } static StackObject* get_additionalVertexStreams_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.additionalVertexStreams; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_additionalVertexStreams_1(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Mesh @value = (UnityEngine.Mesh)typeof(UnityEngine.Mesh).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.additionalVertexStreams = value; return __ret; } static StackObject* get_enlightenVertexStream_2(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.enlightenVertexStream; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_enlightenVertexStream_3(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Mesh @value = (UnityEngine.Mesh)typeof(UnityEngine.Mesh).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.enlightenVertexStream = value; return __ret; } static StackObject* get_subMeshStartIndex_4(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.subMeshStartIndex; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return __ret + 1; } // static StackObject* get_scaleInLightmap_5(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) // { // UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; // StackObject* ptr_of_this_method; // StackObject* __ret = ILIntepreter.Minus(__esp, 1); // // ptr_of_this_method = ILIntepreter.Minus(__esp, 1); // UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); // __intp.Free(ptr_of_this_method); // // var result_of_this_method = instance_of_this_method.scaleInLightmap; // // __ret->ObjectType = ObjectTypes.Float; // *(float*)&__ret->Value = result_of_this_method; // return __ret + 1; // } // static StackObject* set_scaleInLightmap_6(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) // { // UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; // StackObject* ptr_of_this_method; // StackObject* __ret = ILIntepreter.Minus(__esp, 2); // // ptr_of_this_method = ILIntepreter.Minus(__esp, 1); // System.Single @value = *(float*)&ptr_of_this_method->Value; // // ptr_of_this_method = ILIntepreter.Minus(__esp, 2); // UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); // __intp.Free(ptr_of_this_method); // // instance_of_this_method.scaleInLightmap = value; // // return __ret; // } // static StackObject* get_receiveGI_7(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) // { // UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; // StackObject* ptr_of_this_method; // StackObject* __ret = ILIntepreter.Minus(__esp, 1); // // ptr_of_this_method = ILIntepreter.Minus(__esp, 1); // UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); // __intp.Free(ptr_of_this_method); // // var result_of_this_method = instance_of_this_method.receiveGI; // // return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); // } // static StackObject* set_receiveGI_8(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) // { // UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; // StackObject* ptr_of_this_method; // StackObject* __ret = ILIntepreter.Minus(__esp, 2); // // ptr_of_this_method = ILIntepreter.Minus(__esp, 1); // UnityEngine.ReceiveGI @value = (UnityEngine.ReceiveGI)typeof(UnityEngine.ReceiveGI).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)20); // __intp.Free(ptr_of_this_method); // // ptr_of_this_method = ILIntepreter.Minus(__esp, 2); // UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); // __intp.Free(ptr_of_this_method); // // instance_of_this_method.receiveGI = value; // // return __ret; // } // static StackObject* get_stitchLightmapSeams_9(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) // { // UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; // StackObject* ptr_of_this_method; // StackObject* __ret = ILIntepreter.Minus(__esp, 1); // // ptr_of_this_method = ILIntepreter.Minus(__esp, 1); // UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); // __intp.Free(ptr_of_this_method); // // var result_of_this_method = instance_of_this_method.stitchLightmapSeams; // // __ret->ObjectType = ObjectTypes.Integer; // __ret->Value = result_of_this_method ? 1 : 0; // return __ret + 1; // } // static StackObject* set_stitchLightmapSeams_10(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) // { // UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; // StackObject* ptr_of_this_method; // StackObject* __ret = ILIntepreter.Minus(__esp, 2); // // ptr_of_this_method = ILIntepreter.Minus(__esp, 1); // System.Boolean @value = ptr_of_this_method->Value == 1; // // ptr_of_this_method = ILIntepreter.Minus(__esp, 2); // UnityEngine.MeshRenderer instance_of_this_method = (UnityEngine.MeshRenderer)typeof(UnityEngine.MeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); // __intp.Free(ptr_of_this_method); // // instance_of_this_method.stitchLightmapSeams = value; // // return __ret; // } static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.MeshRenderer(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }