using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_Animation_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.Animation); args = new Type[]{}; method = type.GetMethod("get_clip", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_clip_0); args = new Type[]{typeof(UnityEngine.AnimationClip)}; method = type.GetMethod("set_clip", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_clip_1); args = new Type[]{}; method = type.GetMethod("get_playAutomatically", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_playAutomatically_2); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_playAutomatically", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_playAutomatically_3); args = new Type[]{}; method = type.GetMethod("get_wrapMode", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_wrapMode_4); args = new Type[]{typeof(UnityEngine.WrapMode)}; method = type.GetMethod("set_wrapMode", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_wrapMode_5); args = new Type[]{}; method = type.GetMethod("Stop", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Stop_6); args = new Type[]{typeof(System.String)}; method = type.GetMethod("Stop", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Stop_7); args = new Type[]{typeof(System.String)}; method = type.GetMethod("Rewind", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Rewind_8); args = new Type[]{}; method = type.GetMethod("Rewind", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Rewind_9); args = new Type[]{}; method = type.GetMethod("Sample", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Sample_10); args = new Type[]{}; method = type.GetMethod("get_isPlaying", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_isPlaying_11); args = new Type[]{typeof(System.String)}; method = type.GetMethod("IsPlaying", flag, null, args, null); app.RegisterCLRMethodRedirection(method, IsPlaying_12); args = new Type[]{typeof(System.String)}; method = type.GetMethod("get_Item", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_Item_13); args = new Type[]{}; method = type.GetMethod("Play", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Play_14); args = new Type[]{typeof(UnityEngine.PlayMode)}; method = type.GetMethod("Play", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Play_15); args = new Type[]{typeof(System.String), typeof(UnityEngine.PlayMode)}; method = type.GetMethod("Play", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Play_16); args = new Type[]{typeof(System.String)}; method = type.GetMethod("Play", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Play_17); args = new Type[]{typeof(System.String), typeof(System.Single), typeof(UnityEngine.PlayMode)}; method = type.GetMethod("CrossFade", flag, null, args, null); app.RegisterCLRMethodRedirection(method, CrossFade_18); args = new Type[]{typeof(System.String), typeof(System.Single)}; method = type.GetMethod("CrossFade", flag, null, args, null); app.RegisterCLRMethodRedirection(method, CrossFade_19); args = new Type[]{typeof(System.String)}; method = type.GetMethod("CrossFade", flag, null, args, null); app.RegisterCLRMethodRedirection(method, CrossFade_20); args = new Type[]{typeof(System.String), typeof(System.Single), typeof(System.Single)}; method = type.GetMethod("Blend", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Blend_21); args = new Type[]{typeof(System.String), typeof(System.Single)}; method = type.GetMethod("Blend", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Blend_22); args = new Type[]{typeof(System.String)}; method = type.GetMethod("Blend", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Blend_23); args = new Type[]{typeof(System.String), typeof(System.Single), typeof(UnityEngine.QueueMode), typeof(UnityEngine.PlayMode)}; method = type.GetMethod("CrossFadeQueued", flag, null, args, null); app.RegisterCLRMethodRedirection(method, CrossFadeQueued_24); args = new Type[]{typeof(System.String), typeof(System.Single), typeof(UnityEngine.QueueMode)}; method = type.GetMethod("CrossFadeQueued", flag, null, args, null); app.RegisterCLRMethodRedirection(method, CrossFadeQueued_25); args = new Type[]{typeof(System.String), typeof(System.Single)}; method = type.GetMethod("CrossFadeQueued", flag, null, args, null); app.RegisterCLRMethodRedirection(method, CrossFadeQueued_26); args = new Type[]{typeof(System.String)}; method = type.GetMethod("CrossFadeQueued", flag, null, args, null); app.RegisterCLRMethodRedirection(method, CrossFadeQueued_27); args = new Type[]{typeof(System.String), typeof(UnityEngine.QueueMode), typeof(UnityEngine.PlayMode)}; method = type.GetMethod("PlayQueued", flag, null, args, null); app.RegisterCLRMethodRedirection(method, PlayQueued_28); args = new Type[]{typeof(System.String), typeof(UnityEngine.QueueMode)}; method = type.GetMethod("PlayQueued", flag, null, args, null); app.RegisterCLRMethodRedirection(method, PlayQueued_29); args = new Type[]{typeof(System.String)}; method = type.GetMethod("PlayQueued", flag, null, args, null); app.RegisterCLRMethodRedirection(method, PlayQueued_30); args = new Type[]{typeof(UnityEngine.AnimationClip), typeof(System.String)}; method = type.GetMethod("AddClip", flag, null, args, null); app.RegisterCLRMethodRedirection(method, AddClip_31); args = new Type[]{typeof(UnityEngine.AnimationClip), typeof(System.String), typeof(System.Int32), typeof(System.Int32), typeof(System.Boolean)}; method = type.GetMethod("AddClip", flag, null, args, null); app.RegisterCLRMethodRedirection(method, AddClip_32); args = new Type[]{typeof(UnityEngine.AnimationClip), typeof(System.String), typeof(System.Int32), typeof(System.Int32)}; method = type.GetMethod("AddClip", flag, null, args, null); app.RegisterCLRMethodRedirection(method, AddClip_33); args = new Type[]{typeof(UnityEngine.AnimationClip)}; method = type.GetMethod("RemoveClip", flag, null, args, null); app.RegisterCLRMethodRedirection(method, RemoveClip_34); args = new Type[]{typeof(System.String)}; method = type.GetMethod("RemoveClip", flag, null, args, null); app.RegisterCLRMethodRedirection(method, RemoveClip_35); args = new Type[]{}; method = type.GetMethod("GetClipCount", flag, null, args, null); app.RegisterCLRMethodRedirection(method, GetClipCount_36); args = new Type[]{typeof(System.Int32)}; method = type.GetMethod("SyncLayer", flag, null, args, null); app.RegisterCLRMethodRedirection(method, SyncLayer_37); args = new Type[]{}; method = type.GetMethod("GetEnumerator", flag, null, args, null); app.RegisterCLRMethodRedirection(method, GetEnumerator_38); args = new Type[]{typeof(System.String)}; method = type.GetMethod("GetClip", flag, null, args, null); app.RegisterCLRMethodRedirection(method, GetClip_39); args = new Type[]{}; method = type.GetMethod("get_animatePhysics", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_animatePhysics_40); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_animatePhysics", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_animatePhysics_41); args = new Type[]{}; method = type.GetMethod("get_cullingType", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_cullingType_42); args = new Type[]{typeof(UnityEngine.AnimationCullingType)}; method = type.GetMethod("set_cullingType", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_cullingType_43); args = new Type[]{}; method = type.GetMethod("get_localBounds", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_localBounds_44); args = new Type[]{typeof(UnityEngine.Bounds)}; method = type.GetMethod("set_localBounds", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_localBounds_45); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.Animation()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.Animation[s]); args = new Type[]{}; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_0); } static StackObject* get_clip_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.clip; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_clip_1(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AnimationClip @value = (UnityEngine.AnimationClip)typeof(UnityEngine.AnimationClip).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.clip = value; return __ret; } static StackObject* get_playAutomatically_2(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.playAutomatically; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_playAutomatically_3(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.playAutomatically = value; return __ret; } static StackObject* get_wrapMode_4(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.wrapMode; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_wrapMode_5(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.WrapMode @value = (UnityEngine.WrapMode)typeof(UnityEngine.WrapMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.wrapMode = value; return __ret; } static StackObject* Stop_6(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Stop(); return __ret; } static StackObject* Stop_7(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @name = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Stop(@name); return __ret; } static StackObject* Rewind_8(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @name = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Rewind(@name); return __ret; } static StackObject* Rewind_9(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Rewind(); return __ret; } static StackObject* Sample_10(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Sample(); return __ret; } static StackObject* get_isPlaying_11(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.isPlaying; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* IsPlaying_12(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @name = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.IsPlaying(@name); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* get_Item_13(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @name = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method[name]; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* Play_14(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.Play(); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* Play_15(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PlayMode @mode = (UnityEngine.PlayMode)typeof(UnityEngine.PlayMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.Play(@mode); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* Play_16(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PlayMode @mode = (UnityEngine.PlayMode)typeof(UnityEngine.PlayMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.Play(@animation, @mode); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* Play_17(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.Play(@animation); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* CrossFade_18(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PlayMode @mode = (UnityEngine.PlayMode)typeof(UnityEngine.PlayMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Single @fadeLength = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.CrossFade(@animation, @fadeLength, @mode); return __ret; } static StackObject* CrossFade_19(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @fadeLength = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.CrossFade(@animation, @fadeLength); return __ret; } static StackObject* CrossFade_20(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.CrossFade(@animation); return __ret; } static StackObject* Blend_21(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @fadeLength = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Single @targetWeight = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Blend(@animation, @targetWeight, @fadeLength); return __ret; } static StackObject* Blend_22(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @targetWeight = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Blend(@animation, @targetWeight); return __ret; } static StackObject* Blend_23(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Blend(@animation); return __ret; } static StackObject* CrossFadeQueued_24(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PlayMode @mode = (UnityEngine.PlayMode)typeof(UnityEngine.PlayMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.QueueMode @queue = (UnityEngine.QueueMode)typeof(UnityEngine.QueueMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Single @fadeLength = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.CrossFadeQueued(@animation, @fadeLength, @queue, @mode); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* CrossFadeQueued_25(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.QueueMode @queue = (UnityEngine.QueueMode)typeof(UnityEngine.QueueMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Single @fadeLength = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.CrossFadeQueued(@animation, @fadeLength, @queue); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* CrossFadeQueued_26(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @fadeLength = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.CrossFadeQueued(@animation, @fadeLength); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* CrossFadeQueued_27(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.CrossFadeQueued(@animation); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* PlayQueued_28(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.PlayMode @mode = (UnityEngine.PlayMode)typeof(UnityEngine.PlayMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.QueueMode @queue = (UnityEngine.QueueMode)typeof(UnityEngine.QueueMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.PlayQueued(@animation, @queue, @mode); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* PlayQueued_29(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.QueueMode @queue = (UnityEngine.QueueMode)typeof(UnityEngine.QueueMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.PlayQueued(@animation, @queue); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* PlayQueued_30(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @animation = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.PlayQueued(@animation); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* AddClip_31(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @newName = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AnimationClip @clip = (UnityEngine.AnimationClip)typeof(UnityEngine.AnimationClip).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.AddClip(@clip, @newName); return __ret; } static StackObject* AddClip_32(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 6); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @addLoopFrame = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @lastFrame = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @firstFrame = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.String @newName = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); UnityEngine.AnimationClip @clip = (UnityEngine.AnimationClip)typeof(UnityEngine.AnimationClip).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 6); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.AddClip(@clip, @newName, @firstFrame, @lastFrame, @addLoopFrame); return __ret; } static StackObject* AddClip_33(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @lastFrame = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @firstFrame = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.String @newName = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.AnimationClip @clip = (UnityEngine.AnimationClip)typeof(UnityEngine.AnimationClip).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.AddClip(@clip, @newName, @firstFrame, @lastFrame); return __ret; } static StackObject* RemoveClip_34(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AnimationClip @clip = (UnityEngine.AnimationClip)typeof(UnityEngine.AnimationClip).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.RemoveClip(@clip); return __ret; } static StackObject* RemoveClip_35(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @clipName = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.RemoveClip(@clipName); return __ret; } static StackObject* GetClipCount_36(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetClipCount(); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return __ret + 1; } static StackObject* SyncLayer_37(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @layer = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SyncLayer(@layer); return __ret; } static StackObject* GetEnumerator_38(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetEnumerator(); object obj_result_of_this_method = result_of_this_method; if(obj_result_of_this_method is CrossBindingAdaptorType) { return ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance); } return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* GetClip_39(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @name = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetClip(@name); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* get_animatePhysics_40(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.animatePhysics; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_animatePhysics_41(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.animatePhysics = value; return __ret; } static StackObject* get_cullingType_42(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.cullingType; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_cullingType_43(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AnimationCullingType @value = (UnityEngine.AnimationCullingType)typeof(UnityEngine.AnimationCullingType).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.cullingType = value; return __ret; } static StackObject* get_localBounds_44(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.localBounds; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_localBounds_45(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Bounds @value = (UnityEngine.Bounds)typeof(UnityEngine.Bounds).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Animation instance_of_this_method = (UnityEngine.Animation)typeof(UnityEngine.Animation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.localBounds = value; return __ret; } static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.Animation(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }