using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_AI_NavMeshObstacle_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.AI.NavMeshObstacle); args = new Type[]{}; method = type.GetMethod("get_height", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_height_0); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_height", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_height_1); args = new Type[]{}; method = type.GetMethod("get_radius", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_radius_2); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_radius", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_radius_3); args = new Type[]{}; method = type.GetMethod("get_velocity", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_velocity_4); args = new Type[]{typeof(UnityEngine.Vector3)}; method = type.GetMethod("set_velocity", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_velocity_5); args = new Type[]{}; method = type.GetMethod("get_carving", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_carving_6); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_carving", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_carving_7); args = new Type[]{}; method = type.GetMethod("get_carveOnlyStationary", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_carveOnlyStationary_8); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_carveOnlyStationary", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_carveOnlyStationary_9); args = new Type[]{}; method = type.GetMethod("get_carvingMoveThreshold", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_carvingMoveThreshold_10); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_carvingMoveThreshold", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_carvingMoveThreshold_11); args = new Type[]{}; method = type.GetMethod("get_carvingTimeToStationary", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_carvingTimeToStationary_12); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_carvingTimeToStationary", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_carvingTimeToStationary_13); args = new Type[]{}; method = type.GetMethod("get_shape", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_shape_14); args = new Type[]{typeof(UnityEngine.AI.NavMeshObstacleShape)}; method = type.GetMethod("set_shape", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_shape_15); args = new Type[]{}; method = type.GetMethod("get_center", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_center_16); args = new Type[]{typeof(UnityEngine.Vector3)}; method = type.GetMethod("set_center", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_center_17); args = new Type[]{}; method = type.GetMethod("get_size", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_size_18); args = new Type[]{typeof(UnityEngine.Vector3)}; method = type.GetMethod("set_size", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_size_19); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.AI.NavMeshObstacle()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.AI.NavMeshObstacle[s]); args = new Type[]{}; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_0); } static StackObject* get_height_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.height; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_height_1(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.height = value; return __ret; } static StackObject* get_radius_2(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.radius; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_radius_3(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.radius = value; return __ret; } static StackObject* get_velocity_4(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.velocity; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_velocity_5(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector3 @value = (UnityEngine.Vector3)typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.velocity = value; return __ret; } static StackObject* get_carving_6(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.carving; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_carving_7(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.carving = value; return __ret; } static StackObject* get_carveOnlyStationary_8(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.carveOnlyStationary; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_carveOnlyStationary_9(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.carveOnlyStationary = value; return __ret; } static StackObject* get_carvingMoveThreshold_10(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.carvingMoveThreshold; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_carvingMoveThreshold_11(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.carvingMoveThreshold = value; return __ret; } static StackObject* get_carvingTimeToStationary_12(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.carvingTimeToStationary; __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_carvingTimeToStationary_13(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.carvingTimeToStationary = value; return __ret; } static StackObject* get_shape_14(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.shape; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_shape_15(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacleShape @value = (UnityEngine.AI.NavMeshObstacleShape)typeof(UnityEngine.AI.NavMeshObstacleShape).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)20); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.shape = value; return __ret; } static StackObject* get_center_16(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.center; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_center_17(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector3 @value = (UnityEngine.Vector3)typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.center = value; return __ret; } static StackObject* get_size_18(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.size; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_size_19(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector3 @value = (UnityEngine.Vector3)typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshObstacle instance_of_this_method = (UnityEngine.AI.NavMeshObstacle)typeof(UnityEngine.AI.NavMeshObstacle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.size = value; return __ret; } static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.AI.NavMeshObstacle(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }