using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_AI_NavMeshData_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.AI.NavMeshData); args = new Type[]{}; method = type.GetMethod("get_sourceBounds", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_sourceBounds_0); args = new Type[]{}; method = type.GetMethod("get_position", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_position_1); args = new Type[]{typeof(UnityEngine.Vector3)}; method = type.GetMethod("set_position", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_position_2); args = new Type[]{}; method = type.GetMethod("get_rotation", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_rotation_3); args = new Type[]{typeof(UnityEngine.Quaternion)}; method = type.GetMethod("set_rotation", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_rotation_4); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.AI.NavMeshData()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.AI.NavMeshData[s]); args = new Type[]{}; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_0); args = new Type[]{typeof(System.Int32)}; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_1); } static StackObject* get_sourceBounds_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshData instance_of_this_method = (UnityEngine.AI.NavMeshData)typeof(UnityEngine.AI.NavMeshData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.sourceBounds; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* get_position_1(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshData instance_of_this_method = (UnityEngine.AI.NavMeshData)typeof(UnityEngine.AI.NavMeshData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.position; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_position_2(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector3 @value = (UnityEngine.Vector3)typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshData instance_of_this_method = (UnityEngine.AI.NavMeshData)typeof(UnityEngine.AI.NavMeshData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.position = value; return __ret; } static StackObject* get_rotation_3(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshData instance_of_this_method = (UnityEngine.AI.NavMeshData)typeof(UnityEngine.AI.NavMeshData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.rotation; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_rotation_4(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Quaternion @value = (UnityEngine.Quaternion)typeof(UnityEngine.Quaternion).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.AI.NavMeshData instance_of_this_method = (UnityEngine.AI.NavMeshData)typeof(UnityEngine.AI.NavMeshData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.rotation = value; return __ret; } static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.AI.NavMeshData(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* Ctor_1(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @agentTypeID = ptr_of_this_method->Value; var result_of_this_method = new UnityEngine.AI.NavMeshData(@agentTypeID); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }