using Paps.UnityToolbarExtenderUIToolkit; using System; using UnityEditor.UIElements; [MainToolbarElement("SampleEnumFlagsField")] public class SampleEnumFlagsField : EnumFlagsField { public void InitializeElement() { label = "Sample Enum Flags"; Init(MovementStates.None); } } [Flags] public enum MovementStates { None = 0, Idle = 1, Sitting = 2, Walking = 4, Running = 8, Crouching = 16, Crawling = 32 }