{
  "name": "com.nickmaltbie.openkcc",
  "displayName": "OpenKCC",
  "version": "1.5.0",
  "unity": "2019.4",
  "unityRelease": "40f1",
  "description": "Open Source Kinematic Character Controller project.",
  "author": {
    "name": "Nick Maltbie",
    "email": "nick.dmalt@gmail.com",
    "url": "https://nickmaltbie.com"
  },
  "documentationUrl": "https://nickmaltbie.com/OpenKCC/docs",
  "keywords": [
    "character controller",
    "kinematic",
    "physics"
  ],
  "samples": [
    {
      "displayName": "Example First Person Character",
      "description": "Contains example of basic kinematic character controller avatar.",
      "path": "Samples~/ExampleFirstPersonKCC"
    },
    {
      "displayName": "Simplified KCC Demo Character",
      "description": "Simplified script example of KCC Movement.",
      "path": "Samples~/SimplifiedDemoKCC"
    },
    {
      "displayName": "Various Collider Shapes",
      "description": "Example collider shapes besides basic capsule for a player.",
      "path": "Samples~/ExampleColliderShapes"
    },
    {
      "displayName": "Example OpenKCC and Navmesh",
      "description": "Example navmesh agent controlled by OpenKCC movement engine.",
      "path": "Samples~/NavmeshExample"
    }
  ],
  "dependencies": {
    "com.nickmaltbie.screenmanager": "3.2.0",
    "com.nickmaltbie.statemachineunity": "1.4.0",
    "com.nickmaltbie.testutilsunity": "1.1.0",
    "com.unity.editorcoroutines": "1.0.0",
    "com.unity.inputsystem": "1.5.0",
    "com.unity.textmeshpro": "1.0.0"
  },
  "testables": [
    "com.unity.inputsystem"
  ],
  "license": "MIT"
}
