// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.ScreenManager; using Unity.Netcode; using UnityEngine; using UnityEngine.UI; namespace nickmaltbie.OpenKCC.netcode.Common { public class DisconnectAction : MonoBehaviour { public Button disconnectButton; public GameObject offlineScreen; private enum NetworkState { Host, Server, Client, None } private NetworkState previousState; public void Update() { NetworkState state = NetworkState.None; if (NetworkManager.Singleton.IsHost) { disconnectButton.GetComponentInChildren().text = "Stop Host"; state = NetworkState.Host; } else if (NetworkManager.Singleton.IsServer) { disconnectButton.GetComponentInChildren().text = "Stop Server"; state = NetworkState.Server; } else if (NetworkManager.Singleton.IsClient) { disconnectButton.GetComponentInChildren().text = "Disconnect"; state = NetworkState.Client; } disconnectButton.gameObject.SetActive(state != NetworkState.None); if (state != previousState) { disconnectButton.onClick.RemoveAllListeners(); disconnectButton.onClick.AddListener(() => { NetworkManager.Singleton.Shutdown(); UIManager.Instance.SetScreen(offlineScreen.name); }); } previousState = state; } } }