The mole digging animation is a little bit terrible. I ended up offsetting the model root's local y down by 0.32f. and the animation itself crunches the model arround in a weird way to get the nose where I wanted it. Also with the dig particles. I had to shift the local y transform to be 0.125. One last thing, you might need to re-assign the materials, But I'm not certain on that. Thanks, Tom.