using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
///
/// DebugUIHandler for vector2 widgets.
///
public class DebugUIHandlerVector2 : DebugUIHandlerWidget
{
/// Name of the Vector2 field.
public Text nameLabel;
/// Value of the Vector2 toggle.
public UIFoldout valueToggle;
/// X float field.
public DebugUIHandlerIndirectFloatField fieldX;
/// Y float field.
public DebugUIHandlerIndirectFloatField fieldY;
DebugUI.Vector2Field m_Field;
DebugUIHandlerContainer m_Container;
internal override void SetWidget(DebugUI.Widget widget)
{
base.SetWidget(widget);
m_Field = CastWidget();
m_Container = GetComponent();
nameLabel.text = m_Field.displayName;
fieldX.getter = () => m_Field.GetValue().x;
fieldX.setter = x => SetValue(x, x: true);
fieldX.nextUIHandler = fieldY;
SetupSettings(fieldX);
fieldY.getter = () => m_Field.GetValue().y;
fieldY.setter = x => SetValue(x, y: true);
fieldY.previousUIHandler = fieldX;
SetupSettings(fieldY);
}
void SetValue(float v, bool x = false, bool y = false)
{
var vec = m_Field.GetValue();
if (x) vec.x = v;
if (y) vec.y = v;
m_Field.SetValue(vec);
}
void SetupSettings(DebugUIHandlerIndirectFloatField field)
{
field.parentUIHandler = this;
field.incStepGetter = () => m_Field.incStep;
field.incStepMultGetter = () => m_Field.incStepMult;
field.decimalsGetter = () => m_Field.decimals;
field.Init();
}
///
/// OnSelection implementation.
///
/// True if the selection wrapped around.
/// Previous widget.
/// True if the selection is allowed.
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
if (fromNext || valueToggle.isOn == false)
{
nameLabel.color = colorSelected;
}
else if (valueToggle.isOn)
{
if (m_Container.IsDirectChild(previous))
{
nameLabel.color = colorSelected;
}
else
{
var lastItem = m_Container.GetLastItem();
DebugManager.instance.ChangeSelection(lastItem, false);
}
}
return true;
}
///
/// OnDeselection implementation.
///
public override void OnDeselection()
{
nameLabel.color = colorDefault;
}
///
/// OnIncrement implementation.
///
/// True if incrementing fast.
public override void OnIncrement(bool fast)
{
valueToggle.isOn = true;
}
///
/// OnDecrement implementation.
///
/// Trye if decrementing fast.
public override void OnDecrement(bool fast)
{
valueToggle.isOn = false;
}
///
/// OnAction implementation.
///
public override void OnAction()
{
valueToggle.isOn = !valueToggle.isOn;
}
///
/// Next implementation.
///
/// Next widget UI handler, parent if there is none.
public override DebugUIHandlerWidget Next()
{
if (!valueToggle.isOn || m_Container == null)
return base.Next();
var firstChild = m_Container.GetFirstItem();
if (firstChild == null)
return base.Next();
return firstChild;
}
}
}